[1] | Huang, L., “Chemistry Apps on Smartphones and Tablets”, in García-Martínez, J., Serrano-Torregrosa, E., Eds., Chemistry education: best practices, opportunities and trends Wiley-VCH, Weinheim, Germany, 2015, pp 621-650. |
|
[2] | Feist, M., Franken-Wendelstorf, R., “Informelles Lernen und der Einsatz von Serious Games”, in Metz, M., Theis, F., Eds., Digitale Lernwelt - SERIOUS GAMES: Einsatz in der beruflichen Weiterbildung, W. Bertelsmann Verlag, Bielefeld, Germany, 2011, pp 69-76. |
|
[3] | Synthetiq Solutions, Named Reactions. Available: http://www.synthetiqsolutions.com/Named_Reactions.html (accessed October 2016). |
|
[4] | Stanford University, Organic Named Reactions App. Available: http://library.stanford.edu/guides/mobile-apps-chemists-and-chemical-engineers (accessed October 2016). |
|
[5] | Analytik-News. Available: http://www.analytik-news.de/Links/Laborsoftware/Smartphone-Apps.html (accessed October 2016). |
|
[6] | Gotto, L., “Serious Games”, in Freyermuth, G. S., Gotto, L., Wallenfells, F., Eds., Serious Games, Exergames, Exerlearning, transcript-Verl., Bielefeld, Germany, 2013, pp 139-143. |
|
[7] | Boletsis, C, McCallum, S., “The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education”, in Ma, M., Oliveira, M. F., Petersen, S., Baalsrud Hauge, J., Eds., Serious Games Development and Applications, 4th International Conference, SGDA 2013, Trondheim, Norway, October 25-27, 2013. Proceedings, Springer, Berlin, Heidelberg, 2013, pp 86-95. |
|
[8] | Cossairt, T. J., Grubbs, W. T, “Chemical Mahjong”, J. Chem. Educ., 2011, 88 (6) 841-842. |
|
[9] | University of Colorado, PhET. Available: https://phet.colorado.edu/en/simulations/category/chemistry (accessed October 2016). |
|
[10] | Niederweis, B. “Memory”, Naturwissenschaften im Unterricht/Chemie, 2001, 12(64/65), 78-83. |
|
[11] | Unger, T., “Fallstudie 4: Das VITA-Konzept, Game-Based Learning zur Transferüberprüfung in einem integrierten Ansatz”, in Freyermuth, G. S., Gotto, L., Wallenfells, F., Eds., Serious Games, Exergames, Exerlearning, transcript-Verl., Bielefeld, Germany, 2013, pp 215-224. |
|
[12] | Wilhelm, J.-H., “MyChemise: A 2D drawing program that uses morphing for visualisation purposes”, J. Cheminform., 2011, 3:53. |
|
[13] | Wilhelm, J.-H., “Dynamic Representation of Organic Chemical Reaction Mechanisms with Animated Lewis Structures”, World Journal of Chemical Education 4.1, 1-3 (2016). |
|
[14] | Decodes a GIF file into one or more frames: GIF « 2D Graphics GUI « Java. Available: http://www.java2s.com/Code/Java/2D-Graphics-GUI/DecodesaGIFfileintooneormoreframes.htm (accessed October 2016). |
|
[15] | Ganguin, S., Hoblitz, A., “Serious Games-Ernstes Spielen?”, in Freyermuth, G. S., Gotto, L., Wallenfells, F., Eds., Serious Games, Exergames, Exerlearning, transcript-Verl. Bielefeld, Germany, 2013, pp 165-183. |
|
[16] | Mildner, P., Stamer, N., Effelsberg, W., “From Game Characteristics to Effective Learning Games”, in Göbel, S., Ma, M., Baalsrud Hauge, J., Fradinho Oliveira, M., Wiemeyer, J., Wendel, V., Eds., Serious Games, First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings, Springer, Berlin, Heidelberg, 2015, pp 51-62. |
|
[17] | Despain, W., Acosta, K., 100 principles of game design, NRG, New Riders Games, Berkeley, Calif., 2013, 6. |
|
[18] | Verify Java and Find Out-of-Date Versions. Available: http://java.com/en/download/installed.jsp (accessed October 2016). |
|
[19] | Wilhelm, J.-H., Homepage. Available: http://www.knalltundstinkt.de/englische%20Version/knalltundstinktE.html (accessed October 2016). |
|