Journal of Innovations in Teaching and Learning
ISSN (Print): ISSN Pending ISSN (Online): 2945-4638 Website: https://www.sciepub.com/journal/jitl Editor-in-chief: Laila S. Lomibao
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Journal of Innovations in Teaching and Learning. 2023, 3(1), 28-34
DOI: 10.12691/jitl-3-1-6
Open AccessArticle

Development and Acceptability of Chemistry Lessons Integrating Experiential and Supplemental Game Activities

Ian Jay P. Saldo1, and Angelo Mark P. Walag2

1Integrated Basic Education Department, San Isidro College, Malaybalay City, 8700 Philippines

2Department of Science Education, University of Science and Technology of Southern Philippines, Cagayan de Oro City, 9000 Philippines

Pub. Date: July 13, 2023

Cite this paper:
Ian Jay P. Saldo and Angelo Mark P. Walag. Development and Acceptability of Chemistry Lessons Integrating Experiential and Supplemental Game Activities. Journal of Innovations in Teaching and Learning. 2023; 3(1):28-34. doi: 10.12691/jitl-3-1-6

Abstract

The integration of game-based learning in classroom instruction is rampant for the reason that it may increase students’ motivation to learn and have fun while making sense of the lesson discussed. This study aimed to develop lessons integrating experiential and supplemental game activities and measure their acceptability based on content, format, presentation and organization, and accuracy and up-to-datedness of information. This study utilized a Research and Development (R & D) method. Research and development aim to produce a product for developing lessons integrated with experiential and supplemental game activities. Results revealed that the mean score for the content is 3.84, 3.69 for the format, 3.76 for the presentation and organization, and 3.93 for accuracy and up-to-datedness. This suggests that the ratings of the developed lessons are very high in all areas and can be interpreted as very acceptable. The developed lessons, therefore, can be utilized in private and public secondary schools, specifically in grade 10 chemistry classes. Also, the lessons developed promote the development of 21st-century skills, known as essential skills. Educators may utilize game-based learning methods and integrate game activities in their instruction, for it improves students’ learning in science and can advance students’ 21st-century skills.

Keywords:
acceptability chemistry lessons experiential game game-based learning supplemental game

Creative CommonsThis work is licensed under a Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

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