American Journal of Educational Research
ISSN (Print): 2327-6126 ISSN (Online): 2327-6150 Website: https://www.sciepub.com/journal/education Editor-in-chief: Ratko Pavlović
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American Journal of Educational Research. 2026, 14(9), 304-315
DOI: 10.12691/education-14-9-2
Open AccessArticle

Secondary-School Students’ Evaluation of AR/VR Applications in School STEM Education

Nelly Marosi1, Maria Christoforaki1, Athina Karatza1, Anastasia Georgiou1, Myrto Koutra-Illiopoulou1, Eirini Chatzara1, Evangelia Mavrikaki1 and Apostolia Galani1,

1Department of Pedagogy and Primary Education, National and Kapodistrian University of Athens, Athens, Greece

Pub. Date: September 27, 2026

Cite this paper:
Nelly Marosi, Maria Christoforaki, Athina Karatza, Anastasia Georgiou, Myrto Koutra-Illiopoulou, Eirini Chatzara, Evangelia Mavrikaki and Apostolia Galani. Secondary-School Students’ Evaluation of AR/VR Applications in School STEM Education. American Journal of Educational Research. 2026; 14(9):304-315. doi: 10.12691/education-14-9-2

Abstract

Augmented and virtual reality (AR/VR) can support secondary STEM learning by making abstract, spatially complex, and difficult-to-observe phenomena more directly accessible. This study examined secondary-school students’ evaluations of STEM-IT AR/VR applications in terms of usability, perceived pedagogical value, engagement, and post-use acceptance. A post-intervention questionnaire was completed by 115 students from four European countries; a separate diagnostic questionnaire (n = 57) provided contextual information on prior technology experience. Responses were analyzed descriptively, and Spearman rank-order correlations with 20,000-resample bootstrap confidence intervals and Benjamini–Hochberg adjustment were used to examine associations with continued-use intention and recommendation. Positive evaluations were reported for interest and enjoyment (70.4%), clarity and usefulness of content (68.7%), and ease of use (66.1%); 73.0% indicated an intention to use similar applications in future lessons and to recommend them to other students. Clarity and usefulness showed the strongest associations with future-use intention (ρ = .566) and recommendation (ρ = .548). The findings indicate that acceptance was associated primarily with pedagogical clarity, active participation, and usability rather than immersion alone.

Keywords:
Augmented reality virtual reality AR/VR applications secondary education STEM

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