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Article

Development and Acceptability of Gamified Modules on Organic Compounds for Senior High School Students

1Department of Science Education, University of Science and Technology of Southern Philippines, Cagayan de Oro City, 9000 Philippines


Journal of Innovations in Teaching and Learning. 2023, Vol. 3 No. 1, 23-27
DOI: 10.12691/jitl-3-1-5
Copyright © 2023 Science and Education Publishing

Cite this paper:
John Louise B. Emlano, Angelo Mark P. Walag. Development and Acceptability of Gamified Modules on Organic Compounds for Senior High School Students. Journal of Innovations in Teaching and Learning. 2023; 3(1):23-27. doi: 10.12691/jitl-3-1-5.

Correspondence to: John  Louise B. Emlano, Department of Science Education, University of Science and Technology of Southern Philippines, Cagayan de Oro City, 9000 Philippines. Email: johnlouise.emlan@gmail.com

Abstract

The development of learning material to supplement textbooks in the teaching and learning process is essential. Gamification in modules can enhance learner engagement, motivation, and retention by tapping into the inherent enjoyment and sense of accomplishment associated with game-like experiences. This study aimed to design, develop, and evaluate the gamified module in organic compounds as a supplementary learning material in organic compounds. The researcher made evaluation tool adapted from the learning resource evaluation tool from the Department of Education was used to evaluate the developed gamified module in terms of learning activity, goal specificity and difficulty, instructional design, higher order thinking skill, relevance and usability, and content. Results revealed that the over-all mean score for the learning activity is 4.56, 4.58 for the goal specificity and difficulty, 4.59 for the instructional design, 4.70 for higher order thinking skills, 4.53 for relevance and usability, and 4.68 for the content. This concludes that the ratings of the developed lessons are excellent and can be interpreted as acceptable. This means that the developed gamified module is free from conceptual, factual, and grammatical errors hence suitable to be utilized as a supplementary material in teaching organic compounds. Educators may utilize the developed gamified module in organic compounds be used as a supplementary learning material in grade 12 science classes.

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