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Moore, G. T., & Piaget, J. (1971). Science of Education and the Psychology of the Child. Journal of Architectural Education (1947-1974), 25(4).

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Article

Design and Development of DASIG NAME: A Gamified Reviewer Application for BS Naval Architecture and Marine Engineering Students

1Department of Mathematics Education, University of Science and Technology of Southern Philippines, Cagayan de Oro City, Philippines

2University of Science and Technology of Southern Philippines, Jasaan, Philippines


Journal of Innovations in Teaching and Learning. 2026, Vol. 6 No. 1, 31-36
DOI: 10.12691/jitl-6-1-5
Copyright © 2026 Science and Education Publishing

Cite this paper:
Sean Honey Jane B. Odal, Laila S. Lomibao. Design and Development of DASIG NAME: A Gamified Reviewer Application for BS Naval Architecture and Marine Engineering Students. Journal of Innovations in Teaching and Learning. 2026; 6(1):31-36. doi: 10.12691/jitl-6-1-5.

Correspondence to: Sean  Honey Jane B. Odal, Department of Mathematics Education, University of Science and Technology of Southern Philippines, Cagayan de Oro City, Philippines. Email: seanhoney.odal@ustp.edu.ph

Abstract

This study aimed to designed and developed Dasig NAME, a gamified reviewer on Integral Calculus. The developed reviewer was assessed by 20 Mathematics and IT experts. Descriptive analysis using mean and standard deviation were employed to analyze the expert assessments. Inter-rater reliability using Intraclass Correlation Coefficient (ICC) were also used to assess the level of agreement between experts. The mathematics experts evaluated the gamified reviewer based on two categories: content, and instructional quality. While The IT experts evaluated the gamified reviewer on its usability, based on three categories: system usefulness, information quality, and interface quality. Results shows that mathematics experts rated the DASIG NAME as very highly acceptable for each indicator. ICC results also suggest a moderate agreement between the mathematics experts. IT experts’ evaluation showed that the gamified reviewer demonstrates good system usefulness and information quality, while interface quality emerges as an area for improvement. However, the low level of agreement among IT experts highlights the need for further refinement to enhance overall usability and strengthen expert consensus.

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