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Rafael P. De Lope, Nuria Medina-Medina, Matías Urbieta, Alejandra B. Lliteras, Antonio Mora García, A novel UML-based methodology for modeling adventure-based educational games, Entertainment Computing, Volume 38, 2021, 100429

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Article

The Effect of Various Types of Computer Games on Increasing the Level of Tolerance, Violence, Increasing Skills, Learning, Creative Thinking, etc., in Men and Women

1Beheshti Sampad School, Tehran, Iran

2Payam Noor Damavand University, Tehran, Iran

3Haj Abdullah, Tavasoli School, Tehran, Iran

4Islamic Azad University, Rodehen, Tehran, Iran


Research in Psychology and Behavioral Sciences. 2023, Vol. 11 No. 1, 22-27
DOI: 10.12691/rpbs-11-1-4
Copyright © 2023 Science and Education Publishing

Cite this paper:
Mahan Khatib Damavandi, Narges Rastegarinia, Ghazal Hosseini, Fatemeh Hedayatimanesh. The Effect of Various Types of Computer Games on Increasing the Level of Tolerance, Violence, Increasing Skills, Learning, Creative Thinking, etc., in Men and Women. Research in Psychology and Behavioral Sciences. 2023; 11(1):22-27. doi: 10.12691/rpbs-11-1-4.

Correspondence to: Mahan  Khatib Damavandi, Beheshti Sampad School, Tehran, Iran. Email: mahankhatib20@gmail.com

Abstract

This article examines the impact of computer games on teenagers and the time spent by teenagers to play computer games. It should be noted that this research has obtained its data based on the questionnaire of computer games by 60 students (30 girls and 30 boys) of Andishe Beterar English Language School. This questionnaire is researcher-made. In this section, the collected information and data are classified, processed, analyzed, and the results and findings of this research are presented. After determining the normality of the data, appropriate tests were used to analyze the research questions. Cronbach's alpha was used for reliability, and its validity was done by university professors, and a nine-choice Likert scale was used in this questionnaire, the results of this research are as follows: Compared to women, men spend more time on sports games and then fighting games, while women prefer to spend more time on rhythmic and fighting games. According to the results of the research, men believe that role-playing games And then puzzles can help learning, but from the women's point of view, puzzles and then playing a role can help learning, while both gender groups believe that puzzle games help learning and share the same opinion on this matter. Creativity in most researches. Role-playing in computer games is a main element investigated, but in this research, the role of various types of games affecting creativity has been emphasized, which was determined through the results obtained, that role-playing games can help increase creativity in men, while Puzzle games can help increase creativity in women. Another important element in this questionnaire was the role of social interaction. In men, role-playing and then competitive games lead to an increase in social interaction in them, but in women, martial and rhythmic role-playing games can help to increase social interaction. Fighting games and then role-playing help to increase the tolerance level of men, but in the case of women, competitive games followed by rehabilitation can help to increase the tolerance level. According to the results of the research in female games Competition can help to increase their skills, but men believe that sports games have played an important role in increasing their skills. Violence is an important variable in the impact of computer games on the opposite gender, but the views of people with different genders are different, so that men, Shooting and then fighting are seen as factors that promote violence, but women consider fighting games as factors that promote violence, while on the other hand, men believe that sports and then competitive games help to increase happiness, but women believe that games Puzzle helps increase happiness. Puzzle games help to increase the level of intelligence among the selected statistical population from the point of view of men, and in this case, women agree with men and they accept puzzle games as a component of increasing the level of intelligence. From the point of view of men, competitive games and then Sports help to increase educational, recreational and social skills. From the point of view of women, competitive games and then rehabilitation help to increase educational, recreational and social skills.

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