<?xml version="1.0" encoding="UTF-8"?>
<records>
<record>
<language>eng</language>
<publisher>Science and Education Publishing</publisher>
<journalTitle>World Journal of Chemical Education</journalTitle>
<eissn>2375-1657</eissn>
<publicationDate>2018-06-09</publicationDate>
<volume>6</volume>
<issue>3</issue>
<startPage>124</startPage>
<endPage>128</endPage>
<doi>10.12691/wjce-6-3-4</doi>
<publisherRecordId>WJCE2018634</publisherRecordId>
<documentType>article</documentType>
<title language="eng">A New Way to Discover the Chemistry Laboratory: The Augmented Reality Laboratory-License</title>
<authors>
<author>
<name>Johannes Huwer</name>
<email>j.huwer@mx.uni-saarland.de</email>
<affiliationId>1</affiliationId>
</author>
<author>
<name>Johann Seibert</name>
<affiliationId>1</affiliationId>
</author>

</authors>
<affiliationsList>
<affiliationName affiliationId="1">Didactic of Chemistry and Schülerlabor Nano Bio Lab, University of Saarland, Saarbrücken, Germany</affiliationName>

</affiliationsList>
<abstract language="eng">Augmented Reality is a good way to enrich and expand not only the environment but also the students' learning. When students come to a chemical laboratory for the first time, it is important to internalize the special rules and regulations. For this reason, we have linked these two components and developed an Augmented Reality Laboratory License. The students should internalize the laboratory and its rules with the help of a rally. The students set off in the laboratory and discover the various symbols and rules with the help of augmented symbols. The standard symbols, such as safety symbols, warning symbols and hazard symbols, were used to provide augmented assistance at the various stations of the rally.</abstract>
<fullTextUrl format="pdf">http://pubs.sciepub.com/wjce/6/3/4/wjce-6-3-4.pdf</fullTextUrl>
<keywords language="eng"><keyword>general public</keyword>
<keyword>middle school science</keyword>
<keyword>high-school</keyword>
<keyword>graduate education</keyword>
<keyword>research</keyword>
<keyword>collaborative/cooperative learning</keyword>
<keyword>computer-based learning</keyword>
<keyword>self-instruction</keyword>
<keyword>inquiry-based/discovery learning</keyword>
<keyword>multimedia-based learning</keyword>
<keyword>misconceptions/discrepant events</keyword>
<keyword>school book</keyword>
<keyword>augmented reality</keyword>
<keyword>informative and cooperative technology</keyword>
<keyword>ICT</keyword>
</keywords>
</record>
</records>
