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<records>
  <record>
    <language>eng</language>
    <publisher>Science and Education Publishing</publisher>
    <journalTitle>American Journal of Educational Research</journalTitle>
    <eissn>2327-6150</eissn>
    <publicationDate>2018-12-4</publicationDate>
    <volume>6</volume>
    <issue>11</issue>
    <startPage>1586</startPage>
    <endPage>1588</endPage>
    <doi>10.12691/education-6-11-19</doi>
    <publisherRecordId>EDUCATION201861119</publisherRecordId>
    <documentType>article</documentType>
    <title language="eng">Active Learning in Pharmacology Teaching: a Report of Experience</title>
    <authors>
      <author>
        <name>Dany Geraldo Kramer</name>
        <email>dgkcs@yahoo.com.br</email>
        <affiliationId>1</affiliationId>
      </author>
      <author>
        <name>Jonas Gabriel de Oliveira Pinheiro</name>
        <affiliationId>1</affiliationId>
      </author>
      <author>
        <name>Gislanne Stephanne Estevam da Silva</name>
        <affiliationId>1</affiliationId>
      </author>
    </authors>
    <affiliationsList>
      <affiliationName affiliationId="1">Faculty of Health Sciences of Trairi-Federal University of Rio Grande Do Norte, Santa Cruz/RN/Brazil</affiliationName>
    </affiliationsList>
    <abstract language="eng">Pharmacology studies active substances and interactions with living organisms, being complex, and traditional teaching methodologies do not favor student learning. Thus, active methodologies such as educational games can overcome this problem. The objective was to describe the experience report about the use of active methodology in pharmacology teaching. This is an experience report about the use of active methodology in the teaching-learning of pharmacology in a public college of northeast Brazil. It was used a game of hangman-game, with a definition of term, where the students (pair) should associate to one the secret word, in up to 2 minutes. Topics on drug excretion, pharmacodynamics and pharmacology of the CNS were discussed. The students reported acceptance and enthusiasm, since they were able to act in a motivating and fun activity. It turns out that, the game is a form of interactive learning offering a variety of dynamic and informative educational experiences.</abstract>
    <fullTextUrl format="pdf">http://pubs.sciepub.com/education/6/11/19/education-6-11-19.pdf</fullTextUrl>
    <keywords language="eng">
      <keyword>pharmacology</keyword>
      <keyword>active learning</keyword>
      <keyword>hagman game</keyword>
    </keywords>
  </record>
</records>