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<records>
<record>
<language>eng</language>
<publisher>Science and Education Publishing</publisher>
<journalTitle>American Journal of Educational Research</journalTitle>
<eissn>2327-6150</eissn>
<publicationDate>2018-04-27</publicationDate>
<volume>4</volume>
<issue>16</issue>
<startPage>1157</startPage>
<endPage>1163</endPage>
<doi>10.12691/education-4-16-6</doi>
<publisherRecordId>EDUCATION20164166</publisherRecordId>
<documentType>article</documentType>
<title language="eng">The Relationship between Videogame Use, Deviant Behavior, and Academic Achievement among a Nationally Representative Sample of High School Seniors in the United States</title>
<authors>
<author>
<name>Luis Concepcion</name>
<email>lrconcepcion@liberty.edu</email>
<affiliationId>1</affiliationId>
</author>
<author>
<name>Marilyn Nales-Torres</name>
<affiliationId>2</affiliationId>
</author>
<author>
<name>Ana Rodriguez-Zubiaurre</name>
<affiliationId>3</affiliationId>
</author>

</authors>
<affiliationsList>
<affiliationName affiliationId="1">Human Services, Liberty University, Lynchburg, VA, United States</affiliationName>
<affiliationName affiliationId="2">Nova Southwestern University, Fort Lauderdale, FL, United States</affiliationName>
<affiliationName affiliationId="3">Management (Economy and Tourism), Universidad de las Palmas de Gran Canaria, Spain</affiliationName>
</affiliationsList>
<abstract language="eng">This study examined the relationship between video games and academic performance. Previous research has been mixed with some studies indicating a negative relationship, while others have indicated a positive association. The influence of a moderating variable, deviant behavior, was investigated, as it is hypothesized that students who frequently use videogames and participate in deviant behavior will experience low academic achievement, whereas videogame use will not affect the achievement of students who do not participate in deviant behavior. Using correlation and hierarchical regression analysis of a national sample (the 2013 'Monitoring the Future' (MTF) survey [1]), no statistically significant moderating effect for deviance was discerned. Without a moderating effect, students engaging in a greater number of video games had higher academic achievement, as measured in GPA.</abstract>
<fullTextUrl format="pdf">http://pubs.sciepub.com/education/4/16/6/education-4-16-6.pdf</fullTextUrl>
<keywords language="eng"><keyword><b> </b>videogames</keyword>
<keyword>academic achievement</keyword>
<keyword>deviant behavior</keyword>
<keyword>adolescents</keyword>
</keywords>
</record>
</records>
