American Journal of Educational Research
ISSN (Print): 2327-6126 ISSN (Online): 2327-6150 Website: http://www.sciepub.com/journal/education Editor-in-chief: Ratko Pavlović
Open Access
Journal Browser
Go
American Journal of Educational Research. 2018, 6(8), 1078-1084
DOI: 10.12691/education-6-8-3
Open AccessArticle

Improving IPS Learning Results through Learning Media Playing King Ludo

Iwan1, , Eko Siswono1, Durotul Yatimah1 and Adi Apriadi Adiansha1

1Department of Primary Education, State University of Jakarta, Jakarta, Indonesia

Pub. Date: August 03, 2018

Cite this paper:
Iwan, Eko Siswono, Durotul Yatimah and Adi Apriadi Adiansha. Improving IPS Learning Results through Learning Media Playing King Ludo. American Journal of Educational Research. 2018; 6(8):1078-1084. doi: 10.12691/education-6-8-3

Abstract

The purpose of this study is to obtain empirical data about the use of learning media to play king ludo in improving IPS learning outcomes. This research was conducted on the fourth-grade students of SDN Pantai Harapan Jaya 01 Bekasi, amounting to 30 students. The process of collecting data through IPS and non-test results of learning results of observation of instructional learning media play king ludo by using observation sheet of teacher and student activity and documentation result. The result of this research is the improvement of learning subject of IPS by applying learning media to play king ludo. The results showed that the pre-cycle results data with an average value of 60.06 or 43.75%, in cycle I showed that the average value of 70.97 or 53.13% and in cycle II showed that the average value of 78.90 or 90.62%. It shows that learning media playing king ludo can improve IPS learning the result.

Keywords:
Playing King Ludo IPS Learning Outcomes

Creative CommonsThis work is licensed under a Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

References:

[1]  Ahmad Susanto., Learning and Learning Theory at Elementary School (Prenadamedia Group: Jakarta, 2013).
 
[2]  I Nyoman Nitya Hariata., Ketut Pudjawan., I Gede Margunayasa., Influence of Problem Based Instruction Model Based on Media Powerpoint Learning on IPS Learning (e-Journal PGSD Mimbar PGSD Vol: 5 No: 2: Universitas Pendidikan Ganesha, 2017).
 
[3]  Neal Shambaugh, and Susan G Magliaro, Instructional Design. (Boston: Person, 2006).
 
[4]  Oemar Hamalik, Teaching and Learning Process (Jakarta: Bumi Aksara, 2008).
 
[5]  Moh. Usman Users, Become a Professional Teacher (Bandung: Teens Rosdakarya, 2001).
 
[6]  Gil-Jaurena and Kucina Softic Aligning learning outcomes and assessment methods: a web tool for e-learning courses International Journal of Educational Technology in Higher Education (http://creativecommons.org/licenses/by/4.0/), (accessed January 5, 2018).
 
[7]  Ellis Meiliasari., Efforts to Increase IPS Learning Outcomes through Ludo Game Players Proclamation of Indonesian Independence in Grade V Students of SD Negeri Gumpang 01 Kartasura Lesson Year 2010/2011 (Thesis, Faculty of Teacher Training and Education Universitas Muhammadiyah Surakarta, 2011).
 
[8]  Sasmita Sindy Intan Mawarni Amkas, I Made Tegeh, Luh Putu Putrini Mahadewi., Media Development Ludo Word Game Student Class IV SDN 1 Banjar Bali Lesson Year 2017/2018 (e-Journal Edutech Department of Educational Technology Vol. 8 No. 2 : Ganesha University of Education, 2017).
 
[9]  Wardani, I.G.A.K., Classroom Action Research (Jakarta: Open University, 2006).
 
[10]  Agung, Iskandar., Classroom Action Research Guide for Teachers (Jakarta: Bestari Buana Murni, 2012).
 
[11]  Suharsimi Arikunto, Suhardjono, Supardi, Classroom Action Research (Jakarta: PT Bumi Aksara, 2012).
 
[12]  E. Mulyasa, Becoming a Professional Teacher Creating Creative and Joyful Learning (Bandung: PT Remaja Rosdakarya, 2013).