American Journal of Applied Psychology
ISSN (Print): 2333-472X ISSN (Online): 2333-4738 Website: Editor-in-chief: Apply for this position
Open Access
Journal Browser
American Journal of Applied Psychology. 2017, 5(2), 63-67
DOI: 10.12691/ajap-5-2-5
Open AccessArticle

The Relationship between Violent Video Games Exposure and School Behavior Problems in Qatari Schools

Youssef Hasan1,

1Social Sciences Department, Qatar University, Doha, Qatar

Pub. Date: November 29, 2017

Cite this paper:
Youssef Hasan. The Relationship between Violent Video Games Exposure and School Behavior Problems in Qatari Schools. American Journal of Applied Psychology. 2017; 5(2):63-67. doi: 10.12691/ajap-5-2-5


Research on violence in movies, television programs, music and video games indicates consistently that media violence increases the aggression and violence, in both immediate/short term and long term contexts. The relationship between violent video games and aggressive behavior is widely studied, but less is known regarding the relationship with school behavior problems. This study investigates the relationship between violent video games exposure and school behavior problems in a sample of 202 students. Multiple regression analysis showed that time spent playing violent video games was positively related to physical fights and antisocial behaviors. This is consistent with a meta-analytic review that found similar violent video game effects for people whether they lived in Western or Eastern countries.

violent video game exposure school behavior problem physical fights antisocial behavior

Creative CommonsThis work is licensed under a Creative Commons Attribution 4.0 International License. To view a copy of this license, visit


[1]  Yee, N. (2006). The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments. Presence: Teleoperators and Virtual Environments, 15, 309-329.
[2]  Carnagey, N. L., & Anderson, C. A. (2004). Violent video game exposure and aggression: A literature review. Minerva Psichiatrica, 45, 1-18.
[3]  Anderson, C. A., & Bushman, B. J. (2002). Human aggression. Annual Review of Psychology, 53, 27-51.
[4]  Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353-359.
[5]  Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B.J., Sakamoto, A., Rothstein, H.R., & Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries. Psychological Bulletin, 136, 151-173.
[6]  Mayer, G. (1995). Preventing antisocial behavior in the schools. Journal of Applied Behavior Analysis, 28, 467-478.
[7]  Saleem, M., Anderson, C. A., & Gentile, D. A. (2012). Effects of prosocial, neutral, and violent video games on children’s helpful and hurtful behaviors. Aggressive Behavior, 38, 281- 287.
[8]  Sheese, B. E., & Graziano, W. G. (2005). Deciding to defect: The effects of video-game violence on cooperative behavior. Psychological Science, 16, 354-357.
[9]  Bushman, B. J., & Anderson, C. A. (2002). Violent video games and hostile expectations: A test of the general aggression model. Personality and Social Psychology Bulletin, 28, 1679-1686.
[10]  McGloin, R., Farrar, K. M., Krcmar, M., Park, S., & Fishlock, J. (2016). Modeling outcomes of violent video game play: Applying mental models and model matching to explain the relationship between user differences, game characteristics, enjoyment, and aggressive intentions. Computers in Human Behavior, 62, 442-451.
[11]  Gentile, D. A., Bender, P. K., & Anderson, C. A. (2017). Violent video game effects on salivary cortisol, arousal, and aggressive thoughts in children. Computers in Human Behavior, 70, 39-43.
[12]  Hopf, W. H., Huber, G. L., WeiB, R. H. (2008). Media violence and youth violence: a 2-year longitudinal study. Journal of Media Psychology, 20, 79-96.
[13]  Anderson, C. A., Sakamoto, A., Gentile, D. A., Ihori, N., & Shibuya, A., Yukawa, S., Naito, M., Kobayashi, K. (2008). Longitudinal Effects of Violent Video Games Aggression in Japan and the United States. Pediatrics, 122, 1067-1072.
[14]  Gentile, D. A., Lynch, P. J., Linder, J. R., Walsh, D. A. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence, 27, 5-22.
[15]  Kutner, L., & Olson, C. (2008). Grand theft childhood: The surprising truth about violent video games and what parents can do. New York: Simon & Schuster.
[16]  DeLisi, M., Vaughn, M. G., Gentile, D. A., Anderson, C. A., & Shook, J. (2013). Violent video games, delinquency, and youth violence: New evidence. Youth Violence and Juvenile Justice, 11, 132-142.
[17]  Bushman, B. J., & Huesmann, L. R. (2006). Short-term and long-term effects of violent media on aggression in children and adults. Archives of Pediatrics & Adolescent Medicine, 160, 348-352.
[18]  Lee, K., Baillargeon, R. H., Vermunt, J. K., Wu, H., & Tremblay, R. E. (2007). Age differences in the prevalence of physical aggression among 5 - 11 - year - old Canadian boys and girls. Aggressive Behavior, 33, 26 - 37.
[19]  Krahé, B., & Moeller, I. (2004). Playing violent electronic games, hostile attributional style, and aggression-related norms in German adolescents. Journal of Adolescence, 27, 53-69.
[20]  Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78, 772-790.
[21]  Shrout, P. E., Fleiss, J. L. (1979). Intraclass correlations: Uses in assessing rater reliability. Psychological Bulletin, 86, 420-428.
[22]  Johnson, J. G., Cohen, P., Smailes, E. M., Kasen, S., & Brook, J. S. (2002). Television viewing and aggressive behavior during adolescence and adulthood. Science, 295, 2468-2471.
[23]  Anderson, C. A., Gentile, D. A., & Buckley, K. (2007). Violent video game effects on children and adolescent: Theory, research and public policy. New York: Oxford University Press.
[24]  Hagan, F. E. (2003). Research methods in criminal justice and criminology. Boston: Allyn & Bacon.